Who Killed Rover? (1930)

1280x720-J7YThis curious short film (15 minutes) is one of a series of nine “shorts” made between 1929-1931 known as the “Dogville Comedies”, or “barkies”. They have no actors per se; the cast is made up entirely of trained dogs, who are dressed in human clothes and walk on their hind legs, with a dubbed sound track of human speech. The subtitle for this film is “An all barkie murder mystery”.

“Shorts” were meant to fill out a programme at movie theatres; before the format shifted to the “double feature” (see Wikipedia’s entry here) the presentation model was

  • One or more live acts
  • An animated cartoon
  • One or more live-action comedy shorts
  • One or more novelty shorts
  • A newsreel
  • The main feature film

Who Killed Rover? would qualify as either a live-action comedy short or a novelty short.

(added 24 hours after publication) I am grateful to my friend Jamie Bernthal, my fellow blogger, for providing a link directly to the film on-line. You can watch it here.

The Dogville shorts were intended to be parodies of popular movies (other titles include So Quiet on the Canine Front and Love Tails of Morocco). In contemporary terms, they were wildly popular and very expensive to produce.

1280x720-R9WHere, the story concerns Phido Vance, amateur detective, whose help is requested by a young bride, Zelda Rover. Her new husband, John Rover, has inherited a large fortune from his late uncle and, during their wedding earlier that day, someone has fired a shot that missed. Then someone kidnaps Rover. Phido assists the police and foils the plot of the villain, who ties Rover to a chair and arranges an elaborate death trap involving a cuckoo clock set to go off at midnight. The day is saved and everyone is wagging their tails at the end.

dogville-5Frankly, fifteen minutes is more than enough to grasp the entirety of what’s going on here. The script, such as it is, is a series of set-pieces that are meant to sketch out the activities of the plot. All that’s of interest here is the idea that someone has gone to a great deal of trouble to create dog-sized props and sets, sew costumes and fit them to the dogs, and put peanut butter in their mouths to make them smack their lips and counterfeit speech. The voice-over is fitted to the dogs’ movements as best it can be, and it seems as though the editors had a lot of footage with which to work. Unfortunately the novelty of this palls rather quickly, especially if you are a dog-lover wondering at what those poor dogs had to undergo in order to make this film. (They do an amazing amount of hopping around on their hind legs, dressed in elaborate costumes.) The Rube Goldbergian death trap at the end is amusing, and there are a few funny moments, but by and large this is nothing remotely resembling a mystery. It’s just a joke that goes on about 10 minutes longer than it ought to. There are snide characterizations — blacks, gays, Asians, and what might be either a lesbian or Marie Dressler LOL. It has effectively zero to do with any Philo Vance story; this is not a parody of anything identifiable. Just a bunch of jokes on a “mystery” theme.

200_sI recorded a copy of this quite by accident some years ago; TCM used it to fill in some time after a film in which I was interested. I’ve always found it fascinating to speculate about exactly what prompted this and the other Dogville comedies to be made. At some point there must have been a group of people sitting around a table at MGM who put up the money to make this film; I wish we could have heard that conversation.

There’s a long essay about the origins of the Dogville comedies here; I can’t be sure whether it’s accurate or not, but there’s nothing unreasonable here. You can actually order a DVD collection containing the entirety of the Dogville oeuvre here; it’s US$21.99.  I’ve included some still photographs for your edification but, frankly, I cannot identify any as belonging specifically to Who Killed Rover?



Deep Freeze, by John Sandford (2017)

John Sandford, Deep FreezeI don’t read much in the way of current best-sellers, but I can’t resist John Sandford whenever he comes out with something new.  I formed the habit some time back — I think coincidentally I picked up just the right book at just the right time. I remember reading Winter Prey (1993) some years after it came out and being struck by the writing, plot, and characterization. In fact I was hooked like a trout and have gone back to read everything Sandford ever wrote, and I have half a bookcase filled with his first editions. Winter Prey is a puzzle mystery in the middle of a long string of serial killer novels, which is probably why it caught my attention, but Sandford knows what he’s doing and writes like a dream.

I’ve written elsewhere about my favourite Sandford novel, Bad Blood (2011), which is an entry in this author’s series about unconventional police officer Virgil Flowers. That one is still an amazing read and I still highly recommend it. I also go into some detail about Sandford and his various series, so if you’re interested, start with that review.

This volume is the tenth Virgil Flowers novel, and it’s another high-quality read. The story is about how Flowers is sent to a small town (Trippton, Minnesota) to investigate the murder of a bank president, pretty much the wealthiest woman in Trippton. Flowers has history in Trippton; a few years back (Deadline, 2014) he investigated a murder that ended up sending most of the local school board to jail for embezzlement and/or murder. The late Gina Hemming had an interesting sex life; she was about to divorce her husband, who apparently has taken to wearing nylons and calling himself Justine, and she has been seeing a beefy Harley-riding escort who sells sexual services under the guise of therapy. She’s also running Trippton’s financial scene with a firm hand and has offended a few locals.

It’s quite clear from the beginning of the book who killed Gina; this is a howcatchem, perhaps most often thought of as the province of Lieutenant Columbo, because we are introduced to the killer in the opening paragraphs and learn just how the deed was done. It’s how it was complicated later by witnesses and other parties that forms most of the basis of the book, and to Sandford’s credit this is also an interesting story.  You’ll feel sorry for the murderer, eventually, and somewhat less sorry for the victim.

John Sandford, Deep Freeze
There’s also an interesting secondary plot that should hold your interest; Flowers is saddled with an out-of-town private investigator who is investigating a local crime that will probably make you laugh. Someone has been opening up Barbie dolls — copyrighted, brand-protected Barbie dolls — and inserting a sound chip into them that makes them sound like they’re having an orgasm when you squeeze their stomach. The altered Barbies (“Barbie-O”) are sold as naughty novelties on various e-platforms and Mattel, the owner of the copyright, is sufficiently furious to send Margaret Griffin out from Los Angeles to put a stop to it.

Trouble is, the manufacture of Barbie-Os is the only thing between a few of the townspeople and starvation, and there’s a great deal of resistance to Griffin’s investigations. Flowers must become involved, although reluctantly since it seems to many people as though this is a victimless crime. His truck is firebombed and he takes a serious beating from a group of women who depend on the Barbie-O income. Eventually Flowers solves that case and stops the further manufacture of the Barbie-O. (I won’t tell you what the inventive product is that these folks come up with next, but it will make you laugh, I suspect, the next time your cell phone buzzes in silent mode.)

There’s a certain inevitability about this book; you know Flowers is going to solve the cases, you just don’t quite know how or when. Sandford is such a good writer that he carries you right along regardless of how much you think you know what’s going to happen. These stories are starting to attain the level of John D. MacDonald, and to me that’s high praise indeed. Sandford is a keen observer of human nature and … well, to me he just gets it. He writes exciting stories that have a healthy leavening of humour and excellent characterization … and these days each new volume is better than the last. Start with Dark of the Moon, the first Virgil Flowers novel from 2007, and keep going if you want to get hooked on a good series of books.


An Expert in Murder, by Nicola Upson (2008)

An Expert in Murder, Nicola Upson
For whatever reasons, I have found in the past that I am not all that interested in the lives of mystery writers, even the well-known ones. There is a popular idea that you can learn things about fiction by finding comparisons between events in the author’s real life and those in her characters and plots. I have to say I’m skeptical, although it’s occasionally a kind of speculation in which I’ve indulged. Most of the real-life mystery writers I’ve known, and I’ve met quite a few in my day, are professionals at the craft of writing as well as its art. As a friend who shall remain nameless once put it to me conversationally, “People think I use their characteristics in real life and put them into books. If they only knew it’s so much more useful to just make shit up.”

Thus when I heard that someone had come up with the idea of writing a series of mysteries featuring Josephine Tey, well-known mystery writer of the 1930s, as the detective, I didn’t work up much enthusiasm. I’ve been disappointed in the past by a couple of novels that purport to put real-life mystery writers in the path of fictional murders, notably Dorothy and Agatha: A Mystery Novel by Gaylord Larsen from 1990 (meretricious and awful). I have not cared to speculate about where Agatha Christie was during those missing days in 1926 and so a novel that has her involved in political intrigue or murder during those days does not find a willing suspension of belief within me. Other attempts to convince me of the detective skills of various celebrities have also left me cold. Call it a quirk.

An Expert in Murder, Nicola Upson
And so when I picked up, nearly at random, the first volume of seven novels by Nicola Upson — An Expert in Murder, today’s topic — I wasn’t expecting a whole lot and was prepared to set it aside if it was what I was expecting.

There are generally two ways in which I can tell I’ve just read a really good book. One is if I finish the book and immediately, without pausing for breath, start to read it from the beginning just to savour the pleasure again. I had that pleasant experience recently with The Story of Classic Crime in 100 Books by the erudite Martin Edwards. In a literal sense, unputdownable.

The other way is if I finish the book and immediately, without pausing for breath, get on the internet and order as many of the author’s other books as I can find. And that’s what happened to me today with Nicola Upson. I enjoyed this book so much that I wanted a lot more of the same, and immediately. This is the kind of reading material I’m always looking for and never finding.

An Expert in Murder, Nicola Upson
As to why that is — happy to oblige. Certainly there is more than one reason. But given the above comments, I thought I should say first and foremost that this is the book that has changed my mind about the potential for putting real-life 20th century characters into fictional books. It totally works here, in my opinion.

I didn’t know much about Josephine Tey before I started this novel — well, not more than the average mystery bookstore proprietor, which is more than most people. Tey, I knew, was notoriously reclusive about her personal life.  Immediately after I finished this novel I went to Wikipedia and confirmed a couple of dates, but I tried to see exactly where real life stopped and fiction began. To my pleasure I found that while the author had tried to portray the personality of Tey as it was known, there was a great deal of fuzziness about the rest of the details and occasionally outright substitution of a fictional character for a real person. I learned from the afterword, for instance, that a major character in the book should have been named as John Gielgud — it was he who played the lead in Richard of Bordeaux, but the character in the book who does so is, I believe, nothing much like him personally. And I like that. I don’t need to read about an ersatz Gielgud in a mystery, where he cannot possibly be the victim or the murderer; I like what Upson did here and it made for a very pleasant read. To hearken back to my writer friend, she made shit up, and she did it well.

An Expert in Murder, Nicola Upson
So, yes, the detective here is Josephine Tey and for once that is not a silly or meretricious idea. Her personal circumstances are somewhat invented and somewhat real, but I truly believe the spirit of Tey is there.

The writing is smart; in fact intelligence shines through behind nearly every paragraph. The characterization is intelligent and a little bit spare, without overmuch detail so that verisimilitude arises naturally rather than being forced on you. The plot is clever, and Upson has the knack of getting you interested in the people and what’s going to happen to them.  Good writing, good plotting, good characterization, all add up to a very readable book.

All things considered, I intend to pick up the next couple of paperback copies of this novel that go through my hands, just because I want to give a couple of friends something good to read; perhaps that’s the highest praise I can offer. To be honest, I’m not liking the second book in the series as much as this one, and I have a little bit of trepidation about the remainder of the series, but … An Expert in Murder is delightful and I think you’ll enjoy it.

A note on editions

I read an electronic edition of this book but I think the most attractive cover is immediately above, a Harper Perennial paperback from 2009; a nice piece of artwork showing a young woman in a long brown coat. I am very surprised that AbeBooks is listing copies of the true first, which I believe to be Faber & Faber 2008, at about the US$85 range; similar prices for the Harper hardcover, first US. That’s about twice what I would expect these to be selling for and I have no idea why; maybe book collectors liked this book as much as I did. I tend to buy first editions of books that I believe will have a long-term appeal to readers, and this would qualify.




Dead Men Don’t Ski, by Patricia Moyes (1959)

moyes_dead-men-dont-ski_henryholtDead Men Don’t Ski is the first in a series of mystery novels about Inspector Henry Tibbett whose wife Emmy plays an important role in the detection and the plot. This book, and others by the same author, seem to me to bridge the gap between the strict-form puzzle mystery and the modern cozy mystery. Dead Men Don’t Ski is actually a timetable mystery a la Freeman Wills Crofts, but bundled with a great deal of excellent characterization and a charming writing style.

Please be warned that this essay concerns a work of detective fiction; part of its potential enjoyment is based on surprising the reader. If you read any further, you will learn something about the titular novel and perhaps some others. I do not reveal whodunit, but I do discuss elements of plot and construction. If you haven’t already read this novel, it will have lost its power to surprise you to greater or lesser extent, and that would be a shame. So please go and read this book before you spoil your own enjoyment. If you proceed past this point, you’re on your own. 

s-l225What is this novel about?

Scotland Yard Inspector Henry Tibbett takes his wife Emmy on vacation in the Italian Alps, where both hope to improve their skiing. They meet an engaging cast of characters, many of whom are vacationing English skiers, and some of whom are locals in the picturesque little town. Very soon we learn of the mysterious death of a local ski instructor in the previous year, and the possibility of there being some sort of international smuggling operation based around a mysterious gentleman who comes to the local hotel every year. The reader will not be surprised to learn that one of the hotel guests is soon discovered dead at the bottom of the mountain on the ski lift, although he was apparently alive when he embarked from the top.

Inspector Tibbett seems ready to abandon his vacation in order to investigate any and all of the circumstances surrounding the death on the ski lift, including a second related murder, and in the process resolves the smuggling issues, a couple of serious problems with various marriages, and last year’s corpse on the ski hill.

51OGIEGz4GL._SX326_BO1,204,203,200_Why is this novel worth your time?

This is a very well written debut novel from a writer who went on to a very strong career writing light, charming murder mysteries. It may well be that Moyes’s work was overlooked in her lifetime precisely because she chose the mode of light entertainment, but her career came at an interesting time in the history of detective fiction.

I remembered reading this novel many years ago (and all the other books in the series, because I’m that guy LOL) and upon reacquainting myself was surprised to learn that, at its core, this really is a classic timetable mystery. A timetable mystery, cherished by aficionados of Freeman Wills Crofts and others of the Humdrum school, is one where you have to follow along and figure out exactly where everyone was at every moment of a crucial period — someone is lying and this has generated an impossible crime.

Chapter 17, for instance, contains an extensive written timetable generated by the local police that goes for hours: here’s a snippet.

  • 1.45: Mario takes the lift up. Rosa talks to Pietro.
  • 1.59: Staines, Buckfast and Gerda leave the Olympia.
  • 2:00: Pietro takes the lift up, followed by the other three.
  • 2.25: They reach the top. Pietro speaks to Mario, overheard by Staines, who tells the others.

And so on. The idea is that you should be able to identify where the police have gone wrong before Inspector Tibbett, although it’s unlikely.

91CfzFnMPELIn the hands of a Freeman Wills Crofts, of course, this sort of plot line is a paean to the dogged determination of large numbers of faceless police officers under the direction of Inspector French, who interview everyone in the vicinity to make sure that (a) it actually WAS 1:59 when those three people left the Olympia Hotel, and (b) they were the people whom they were believed to be, and not someone impersonating them. Et cetera. In the wrong hands it can be tedious, and Crofts was not known for leavening this grinding down of alibis with much human interest.

Here, though, Moyes gives us full value in terms of characterization. All the characters are interesting on the surface and interesting in depth; they have a certain degree of realism and, frankly, the reader is enticed to speculate what it would be like to spend a holiday among these people having a good time on the slopes. This writer creates vivacious characters doing interesting things against a background of normal behaviour; everyone is polite and intelligent and nice, by and large. and the whole experience is a very pleasant one. The assessment of the timetable’s details is not a Croftsian grind, but rather the reader gets to know these interesting people a little bitter and figures out exactly why they may have lied about buying ski wax or a paperback novel at 2:48. It’s not always guilt; often, merely veniality.

Indeed Moyes surmounts a number of the problems that plague first authors and does so with skill and intelligence. There is just enough plot to keep the reader interested throughout; the smuggling and the village history and the murders all have skeins of plot that must be untwisted from the others. (A common first-novel issue is too much plotting — too many twists, which keeps the reader interested but is ruinous to believability. Not here.) The characterization is excellent. There are a couple of false notes; I was unable to believe in the Baron, for instance, especially his final actions within the novel, and the Baroness is not particularly realistic either (if she had really wanted to have an affair, she could have done a much better job of covering her tracks). But it’s clear that Moyes has been skiing in the Italian Alps and knows the types of people who make their living in that milieu, and also she has a keen eye for observing the types of people who take those skiing vacations.

51NUaXeWf4L._AC_US218_Although the time period is not as far away and difficult to understand as might be the details of everyday life in, say, 1921, there are still elements of the social fabric that will pique your attention. I wasn’t aware that currency restrictions were still in place in 1959 for British citizens traveling abroad; as I understand it, Britain was worried about its balance of payments and insisted that its citizens would not be allowed to take large sums of money out of the country and spend them. This adds interest to the plot when we realize that although you might have lots of money available in England, if you want to buy an expensive Italian sweater with the cash in your pocket, it affects the rest of your holiday. So there’s lots of opportunity for petty criminality in circumventing the currency regulations.  Similarly there is a smuggling sub-plot and for once it is reasonably realistic in its scale and economics.

I think this novel, and Moyes’s entire oeuvre, is also interesting in terms of when it was written, and how it fits into the overall flow of detective fiction. In 1959, the classic puzzle mystery was pretty much not being written at all. The readers of the time had access to material that was much more exciting — it was the time of Ross Macdonald and long-dead secrets from the past that come bubbling to the surface, not lighthearted mysteries where everything turns out happily. Women writers like Dorothy Salisbury Davis and Charity Blackstock and Charlotte Armstrong and Margaret Millar were writing novels of domestic suspense and the “light mystery” was rather a thing of the past.

I don’t suggest that Moyes got a lot of critical attention for bucking the trend; perhaps she was considered to be turning out merely commercial fiction, but she seems to have been alone and mostly on her own, working away in a niche that no one else seems to have wanted to occupy. She wrote with intelligence and skill, and that evanescent quality that is so hard to attain, charm — and seems not to have been interested in domestic suspense. Is it fair to say she was an early precursor of the modern cozy? Maybe, and maybe not. Certainly the focus on characterization might lead us to think so, but the rather antique form of the timetable mystery is too strict and rigorous for most cozies.

I do recommend this novel, and all her earlier works. In Moyes’s later years she moved to the British Virgin Islands and set many of her books there, and they seem to me to be much less interesting. When you consider that Moyes was Peter Ustinov’s personal assistant for eight years, and also worked at British Vogue, that’s the vein of material that seems to provide the most interesting novels — she’s good at writing about fashion and leisure and the arts. I remember being particularly impressed by Murder a la Mode (1963) and Johnny Under Ground (1965); your mileage may vary.

9408635A note on editions

Patricia Moyes has been frequently in print in the years between 1959 and now; you’ll easily find an inexpensive paperback copy of many of her early works. Rue Morgue, for instance, brought out a trade paperback edition of this title in 2011. I note that a Fine copy in a Fine jacket of the first edition that’s personally inscribed to friends of the author is on sale today for US$450, and that seems about right for her first book. My favourite edition is an early Ballantine paperback seen here, with the skull wearing sunglasses in a red knitted ski helmet. Delightfully lurid and yet not too gruesome.




Apologies (part 2)

Earlier this year, in August, I published an apology to those of my friends and readers who had taken the trouble to comment on my blog and who had not found those comments published — I was too technically incompetent to realize that comments had been waiting to be published and had to manage hundreds of them in a single go.

For those of you who were snickering at my incompetence, I might as well get this on the table … it’s taken me months to figure out how to add new titles to my list of interesting blogs. I nearly got there a couple of times but was defeated by clicking in the wrong place, or adding things to the wrong place, or being just too dumb to grasp what it was I was doing.

Today, as I’ve been promising myself for quite some time, I sat down and figured it out.  I have therefore added many blogs by people whose opinions I have enjoyed and respected and even commented on myself — let alone those of my friends who have done me the honour of recommending people to MY blog and must have been wondering why the hell I haven’t returned the favour.  Mea culpa maxima and it was merely incompetence, honest. In a couple of cases it’s been embarrassing to consider how long I’ve gone without returning the favour — my apologies to a number of people will be provided directly, I think.

I’m posting this as a kind of mass apology but also to add that if I have missed anyone’s blog with whom I’ve interacted in the last while, please, PLEASE let me know.  I might as well get my full incompetence out there and say that somewhere I have a list of blogs to be added, and I can’t find it.  If you think your blog should be here, well, it probably should, so just tell me before I forget how to add things again 😉

Now that 2018 is nearly upon us, my new year’s resolution is to publish more and take care of the backlog of half-written posts languishing in the “Drafts” section.  But first I wanted to make it right with my friends and readers.  So thank you, everyone, for your kindness in providing me with your opinions and your attention; I hope to return the favour by guiding people to your excellent blogs!!


Calamity at Harwood, by George Bellairs (1945)

UnknownThis volume piqued my curiosity and I thought I’d give it a try. I’d read some George Bellairs novels years ago and, as I dimly recalled, not thought much of them. But with the current resurgence in Golden Age of Detection e-books, Bellairs’s early works have become more available and I decided to see if I’d missed anything interesting.

Bellairs wrote 50-some novels, most featuring Inspector Littlejohn of Scotland Yard, between 1941 and 1980; this is the fifth Littlejohn mystery.

Please be warned that this essay concerns a work of detective fiction; part of its potential enjoyment is based on surprising the reader. If you read any further, you will learn something about the titular novel and perhaps some others. I do not reveal whodunit, but I do discuss elements of plot and construction. If you haven’t already read this novel, it will have lost its power to surprise you to greater or lesser extent, and that would be a shame. So please go and read this book before you spoil your own enjoyment. If you proceed past this point, you’re on your own. 

What is this novel about?

It’s 1939 and England has just entered World War II. We are first introduced in a brief prequel to Mr. Solomon Burt, né Bernstein, as he approaches a kind of housing development for which he has been responsible. He bought up a Georgian manor house from its impoverished heir and turned it into eight luxurious flats that rented from £350 to £500 a year. Burt had completely renovated the building, added a swimming pool and tennis courts and all the modern conveniences, relying on the house’s proximity to frequent trains to London to attract well-to-do tenants. And indeed, within a month, all eight are rented, one by Mr. Burt himself.

However, all is not well in the Harwood manor. During the renovations, the house was plagued with a series of accidents; the water pipes burst and an ornamental ceiling falls in. The ancient denizens of the local pub insist that the place is haunted by the ghosts of long-ago hellions of the Harwood family. But after all the flats are occupied, a series of bizarre occurrences galvanizes the household. “Three days after the outbreak of war” — so, the early days of September, 1939 — the kitchen of the Carberry-Peacocke family is seemingly destroyed by a poltergeist (“all the crockery and china scattered, broken on the floor, the chairs and tables overturned, the refrigerator inverted in the middle of the room and the electric stove in the sink”). Similarly, other tenants are plagued with the constant rattle of dice in the room where Regency-era Harwood fops had “gambled away the family funds,” a West End actress is sufficiently bothered by constant streams of hot and cold air that she breaks her lease, and another tenant is disturbed by the constant noise of what sounds like a pump handle.

Although the Carberry-Peacockes are amateur psychic researchers and thus delighted, no one else is happy. Things come to a head when, apparently, the poltergeist spends half the night harassing the tenants and then three masked and costumed villains remove Mr. Burt from his bed at 3 a.m., strip him naked, and throw him in the icy swimming pool. They vanish, and Burt makes his way back towards his own quarters — but does not survive the night, since he’s found at the bottom of some stairs with a broken neck.

Inspector Littlejohn is called upon to investigate. He  (and his comedy-relief associate DS Cromwell) soon learns that many of the inhabitants of the luxury flats are not what they seem and one or two appear to be Nazi spies or collaborators. The activities of the resident poltergeist are resolved rather quickly, but the identification and nullification of enemy agents occupies the rest of the book. Burt is merely the first victim in a surprisingly high number of deaths; the spies who haven’t killed themselves are taken in charge and most are destined to be hanged by the state for espionage. In a coda, Littlejohn is given three days off to nurse a knock on the head, because “Lord knows when you’ll get another holiday. Things are warming-up and we’ll want all our forces ….” (Remember the publication date of 1945; this was an odd sort of Had I But Known fillip.)


Why is this novel worth your time?

By and large, it’s not worth your time at all, if you want to consider it as a murder mystery and keep it to that. I have occasionally described the lesser talents who populated the lower regions of the Golden Age of Detection as “first-rate second-rate writers”; this author is a second-rate second-rate writer, alas, and this effort is just dull.

Bellairs starts out with some hints of promise in setting up the central story hook — poltergeists are attacking the inhabitants of a converted Georgian mansion. We, as experienced mystery readers, are all aware that this is what I call the Scooby-Doo premise; the poltergeists are of course diverting attention from some sort of criminal enterprise and it’s up to Inspector Littlejohn and the Scooby gang — sorry, Scotland Yard — to pierce the supernatural veil and expose the criminal activities. So that’s rather what I was expecting as I went through the first third of this. Unfortunately and kind of oddly, it turns out that very nearly everyone in this mansion is Not What They Seem, very close to the level of Scooby-Doo plot lines. I trust I won’t be surprising you by the idea that there are no such things as poltergeists and, yes indeed, it was Nazi spies all the time. The part that I found annoying was that there were so many people involved in this huge criminal enterprise that it literally didn’t matter who did carry out the poltergeistly activities or murder Mr. Burt, it could have been anyone with a spare moment, and thus any attempt by the reader to figure out what’s going on is useless. This is not a mystery you solve, it’s one to which you are told the answer.

George Bellairs, mystery author

George Bellairs (detail from a dust jacket)

There are some strange issues of construction that bothered me too. What it ultimately boiled down to is that it felt to me like this novel had been written in misaligned pieces. The author constructed the first third of the novel quite ably, laying the groundwork for what promised to be a competent mystery. Poltergeists, suspects, a few well-laid clues like casually mentioning where the former owner had gone to live. Your basic Scooby plot, and I was starting to wonder which of the tenants might have Something In Their Past … Then just as Inspector Littlejohn takes over the case, it becomes a kind of Inspector-French-with-water kind of Humdrum where the author hasn’t really thought through what it is that detectives DO, and so there are no extraneous lines. That’s a very brief segment, thank goodness, and it immediately turns into what occupies the action for the remainder of the book; the hunt for Nazis. Really, it’s not a mystery at all; once the threadbare curtain of the poltergeist is laid bare about the middle of the book, it’s rather like a straightforward adventure story in which the rather bland Littlejohn represents the avenging fury of Britain against the Nazis. He gets them all, they die, boom, the end.

I don’t mind that kind of story once in a while, especially when you’re looking for the social context in GAD, as I so frequently am. It was annoying, though, to have it suggested that I was getting a small-h humdrum mystery and instead end up with an episode of Spy Smasher. Calamity at Harwood as the title makes it sounds like, you know, country-house aristo is killed before changing his will. Nuh-uh. I have to tell you, at one point in this book an elderly handicapped woman is killed violently and in an almost careless way by one of the criminals, who dies in the process. By the end of this book, more than ten people have died, whether violently, accidentally, or suicidally. This is not Professor Plum in the Billiard Room with the Revolver, but it’s presented that way at first, and it’s jarring to make the transition to the spy plot. But Nazi Spy Ring at Harwood would have given it away a little too soon…

It’s almost like Bellairs decided that he needed to produce something to rouse the troops and that a simplistic story where spies are caught and killed would be visceral and satisfying to the reader. At one point he goes out of his way to portray a British collaborator as a weak-willed idiot who wilts under the slightest pressure and gabbles out the whole plot. Not very realistic, but apparently the contemporary reader was thinking approvingly of his/her wholehearted patriotism in contrast to this craven sell-out. In the second half of the story, all the subtlety is gone; it’s just a series of trails where Littlejohn tracks down a specific person and they’re apprehended, and/or die.  Usually in a way that shows their complete lack of character and moral fibre.

There is a specific reason, though, why ultimately this book landed in the second-rate second-rate category. I’m not sure whether it’s accidental or deliberate, but we are led in the early parts of the book to understand that certain characters experience genuine surprise and shock at some events. The author says that they do. Well, not to get into it too deeply, but later on it’s clear that those characters must have known what was going to happen and would not have been surprised in the slightest. That’s just cheating. Sure, you can be an unreliable narrator; I like books like that, including a famous one by Agatha Christie. But you cannot be both a reliable and unreliable one in the same book. It’s either careless or insulting — thinking that I wasn’t capable of remembering what you’d said about the character’s reactions by the time I reached the end.

There were some distinctly interesting points in the social context of the book, though, and I found them sufficiently worthwhile to make up for a lot of the nonsense that was going on in the main plot. Not a very good recommendation, and I expect you won’t find there’s enough interest in the background to make up for the pedestrian foreground.

George Bellairs, Calamity At Harwood, 1945

What do we learn about the social context?

There’s some fascinating stuff about the war in England, I thought. I wondered for a moment how it could be that this desirable mansion remained uncontaminated with evacuees, especially since the village is said to be full of them and there’s at least one empty apartment in the mansion, but that is explained by Mrs. Stone, the mansion’s housekeeper, mentioning that their particular evacuees had been quarantined with measles before arriving. There’s quite a bit about the local village being filled with evacuees, but it doesn’t seem to bring them into things as witnesses. Mrs. Stone blames the unavailability of ham and eggs upon their ravenous descent on the village’s food stocks, as she sullenly serves up sausage and brussels-sprouts for breakfast.

All the evacuees, indeed, are represented in the person of one Charlie Agg, a perky Cockney with a horrible line in racist backchat. (The victim is referred to “the Jew-boy … who’s croaked in his swimmin’-pool.”) This is strange because Agg’s few paragraphs of the narrative involve him defending his fellow Londoner, the late Mr. Burt, as having been victimized by these ‘orrid countryfolk. Inspector Littlejohn seemingly doesn’t hear the racism and I think, since Agg’s moment on stage goes precisely nowhere, that he’s meant as sort of background colour. Perhaps that was acceptable in 1945.

There’s a little bit about the blackout sprinkled through the book and, in the coda, Littlejohn takes his wife to the cinema, where they see an M. of I. film showing how idle talk assists foreign agents. I’m not intimately involved with the details of what happened when in WW2, but it made me a little suspicious that Bellairs might have been applying the regulations and attitudes of 1945 to the book which he so deliberately set in 1939. Frankly, it wouldn’t surprise me. I get the feeling that excitement was more important to Bellairs than historical accuracy.

Near the end of the story, there’s a weird little moment where Littlejohn offers his friend and colleague of the French police, M. Luc, the hospitality of his home in case the war in France results in a German victory. It’s all expressed in very odd language, almost encoded, with many crucial things being unspoken. I can’t remember any of Bellairs’s other novels so I can’t say whether this is some sort of foreshadowing of stories past or to come, but it did seem like it. It’s hard to remember at this distance that although it might have seemed secure in a book published in 1945 that the Allies were going to be victorious, it wasn’t yet a slam-dunk.

It was the domestic details that interested me the most. There are eight apartments, occupied in total by perhaps a dozen people. Yet the apartments are said to be built without kitchens (although food can be prepared, kettles boiled, etc.) and Mrs. Stone “came daily to cook for such as desired it”. Wow. In other words, private chef to eight households, with no other help around the place except that of her fairly useless husband. I suspect more staff would have laid the burden of their presence upon the actions of the plot, particularly the poltergeist bits, so they were inconvenient and left out. The character seems too generally incompetent to be in charge of more than one or two individuals. Yet Littlejohn seems to think he can get her to “rustle something up” with half-an-hour’s notice.

The activities of the poltergeist involve destruction of a lot of foodstuffs, in the throwing around of flour and eggs and appliances; no one bemoans this specifically, so it seems as though this takes place before food rationing. I’m not sure how big a refrigerator would have been in 1945; apparently they can be “upended and flung across the room” and not bring into question how many people were involved in that exercise.

German spies, propaganda poster
And we learn quite a bit about … well, I’ll call it the “fifth column” even though no one the book uses that phrase. Apparently Germany was aware long before it ever got involved in war that it was going to need deep-cover agents in England (and everywhere else, it seems). During the war, elaborate cover stories were prepared to get German agents into England in a convincing way, and this book is based on some of those elaborate stories. Very much, indeed, like Agatha Christie’s N or M? from 1941. Honestly I used to approach this with a grain of salt, but judging by the imagination that went into Christie’s and Bellairs’s take on it, and those of other contemporaneous authors I’ve read, okay, I’ll buy it. People were substituted for other fairly well-known people and plans were laid far, far in advance. Makes it difficult for the reader to know who could potentially be who, but at least the story moves along at a brisk clip.

To sum up: not enough murder mystery, and not really worth your time unless you are prepared to put up with a lot of espionage bumph in order to glean a few interesting sidelights on the social conditions in wartime Britain.

A note on editions

Like most early George Bellairs novels, this used to be ferociously expensive and hard to find. It was never in paperback to my knowledge. As of today’s date there are precisely three copies available of the US first (and only) edition for sale on AbeBooks, all for more than US$100 and one is an ex-library copy. Bellairs’s original British publisher of the true first edition was Gifford, which was not of the first rank and whose editions are all hard to find; I’ve never seen this or any other Bellairs title from his early years. I rather like the illustration of the ghost and the dancing refrigerators on the Gifford cover. Mysterious Press in the US brought this edition out as an e-book in 2014 and made it available to people other than bibliophiles with deep pockets, for which we should all be grateful.  I have no idea what the young gentleman on the cover is smirking at; it doesn’t evoke anything from the book to my mind.








LitRPG and other ludic fiction

Columbo and DogI’m always fascinated when someone comes up with a new take on an old sub-genre, or inverts an old sub-genre to create a new one. An example of how this can work is the howcatchem — the audience knows quite well whodunit, but wants to see how Lieutenant Columbo will bring home the crime to its perpetrator. That one is a variation on the open mystery, where we don’t always know if the perpetrator will be caught. The howcatchem is not a huge sub-genre, but writers know that audiences are prepared to find that story fascinating as long as it pays off at the end in the way they expect.

wheatley_covercolorOne sub-genre from the end of the Golden Age of Detection was the dossier mystery, which is rather like a whodunit; instead of being entirely written in prose, there are photographs, documents, and actual objects (like a postage stamp or a piece of “bloody” fabric in a glassine envelope) bound or glued into the text. The final chapter was always sealed to prevent premature peeking, and the reader had to exercise some fine
hair_wheatly2colorobservational skills to note that, for instance, the jacket sleeves on one character were too long in a photograph, or there were marks on a handwritten letter indicating water droplets. The originals of these are currently esteemed by collectors and the dossier mystery has enjoyed occasional revival every so often. You might think of it as a cross between a novel and a pop-up book, or some other form in which the reader actually has to manipulate the contents of the volume physically in order to get a complete reading of everything available. Julian Symons in his history of the detective genre Bloody Murder felt that the creation of the dossier novel marked the point at which the classic detective novel became something of a cliche and the crime novel began to arise; certainly the dossier mystery is structured more like a game than an all-prose book.  Perhaps we might think of it as one of the earliest precursors of today’s topic, ludic fiction. (“Ludic,” meaning “game-like” or “about games”.)

19535293488_2Branching away from the Golden Age for a moment, many of my readers will be familiar with a peculiar sub-genre known as a gamebook, especially if they know that what’s meant is more commonly known as a CYOA or “choose your own adventure” novel. The book written in the second person (“You’re heading home after a hard night at the factory …”) and is divided into numbered sections; you start at #1 and read until you come to a decision point, at which point the book offers you choices.  “If you investigate the strange sound, turn to 34; if
51J1viA39lLyou proceed directly home, turn to 187; if you stop at the gas station, turn to 51.” Each choice leads to a small set of different outcomes, some of which end your experience abruptly; the experienced reader will be aware of reading strategies that involve bookmarks or thumbs inserted at decision points. I have a couple of paperback gamebooks written about Sherlock Holmes, although they’re not very interesting. Many of the best entries in this sub-genre were written by Steve Jackson and not all of them are for children.

17736There are very early precursors at the beginning of sound films with a sub-genre that essentially no longer exists, the college-based football movie. Biff the hero has to outsmart the wicked gamblers and make it back to Riverdale in time to play in the Big Game, which is depicted in excruciating detail and in glorious black-and-white. I don’t really think it survived the 1930s as a sub-genre but you’d be amazed at what a lot of those movies there are. The Marx Brothers parodied them in Horse Feathers (1932).

Silent_Hill_film_posterBut all these sub-genres predate the internet and the computer age, and that’s when things really started to get interesting. Essentially a number of tiny niche sub-genres of fiction sprang up that had to do with the interface between games and stories. Clue, Doom and Silent Hill, among many others, are all movies based on games; the novelizations associated with such films are books about movies about games. (Yes, it gets complicated.) A few years ago I wrote about one such movie, Battleship, which takes that relationship between story and game and extends it beyond the breaking point.

MystCoverWhen the gamebook met the computer age, two different things happened. One was the novelization of computer games; essentially, in the same manner as the movie tie-in novel, the events of a computer game were written as prose and published, usually as a paperback original. The other was the invention of the adventure game (think Myst) itself, which was more or less a computer-based
MV5BZGY0MjUwZTktNmM4OS00NmEyLWFmYTYtMDRiNDJjZTM5Y2FhXkEyXkFqcGdeQXVyNzg5OTk2OA@@._V1_updating of the choose-your-own-adventure form — with a more formalized version of “saves” to replace having to keep your thumb at paragraph 83. Sometimes the adventure games became novels; sometimes novels became adventure games, such as a long series of Nancy Drew adventure games and a wild version of Agatha Christie’s Murder On The Orient Express that features a very unexpected twist ending.

981838Just as there are movies based on games, there are also books based on games. I wrote recently about the puzzle adventure, a sub-genre in which the reader follows along an exciting plot line as the protagonist competes in a large-scale puzzle-solving exercise for high stakes (Dan Brown’s The Da Vinci Code, for instance). As noted above, some computer games have been novelized; for instance you can read a fairly faithful version of an old Infocom adventure game called Planetfall in paperback, where the protagonist doesn’t have to keep saving and going
WoW_Box_Art1back to points before he gets killed through ignorance. There are a number of novels that fill in the backstory of the Myst games, and these later became a contribution to a MMO in the Myst universe. An MMO is a Massively Multi-player Online game like World of Warcraft, where hundreds of thousands of players go online every night to kill monsters (and each other) with primitive (and digital) weapons by working in small groups. And of course someone made a movie out of that called Warcraft in 2016, which was then novelized the same year, to fill in more backstory of the particular plot they’d chosen to represent the MMO. Like I said, it gets complicated.

zero-charismaBack in the pre-internet day, I was an occasional player (and even more occasional Dungeon Master) of Dungeons & Dragons, a type of game known as an RPG; Role Playing Game. In D&D, you generate a character for yourself and join other such characters in playing out a fantasy-based game scenario administered by an all-knowing Dungeon Master. Each such character has attributes that are expressed numerically, and events in the game are mediated by rolling dice for random results. It gets very, very complicated, but at a basic level, a stupid character like Axel the Barbarian might have an intelligence of 6 and his smarter associate, Greymalkin the Wizard, an intelligence of 18. Axel’s Strength values, though, would be higher to compensate. Every character has ability scores for Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Then you get into the finer points; if you’re hit with a rock by a child you might take 2 points of damage, which is quickly recovered, but if a Gold Dragon breathes fire on you, you might take 650 points in an instant and “die”.

dekaron-fotoRPGs in the internet age are frequently indistinguishable from MMOs and you are most likely to see the acronym MMORPG commonly used.  There are MMOs that are not RPGs, such as Second Life, and RPGs that are not MMOs, like the paper-based Dungeons & Dragons, but mostly there are MMORPGs. Most MMORPGs of today are currently about Tolkienesque landscapes where warriors and magic-users fight against monsters and evil magicians, but there are many other types; space opera, historic RPGs in various eras (Shogunate Japan, World War II, Ancient Rome), comic book superheroes, global trade, etc. The MMORPG automates the process of dice-rolling and keeps track of various “buffs” (your expensive sword that does an extra couple of points of damage each blow) and “debuffs” (“You have been stabbed by a poisonous blade and will lose 5 points of damage each minute until you take an antidote”) that affect the outcome of play and allow things to move along much, much faster than your Dungeon Master rolling twenty-sided dice behind a screen to figure out if you got hit with a sword or not.

9272bdacef02f937c0b33132905ceb70--new-chapter-cyberpunkAnd that finally brings me to my latest discovery, a brand-new take on ludic fiction. It’s known as LitRPG and it’s starting to be weirdly popular. It’s not exactly what you’d think of as a novelization of a sequence of RPG gameplay: that’s because the fourth wall is constantly being broken to keep the reader updated as to the statistics of the protagonist (and occasionally other characters). You’re in a game and you always know you’re in a game. And that’s not a bug, it’s a feature. Here are “the two Commandments of LitRPG” (that I’ve lifted from a website devoted to such things, so it’s their statement, not mine):

  1.  A LitRPG shall involve some type of explicitly stated progression (leveling, report of item finds, quests, etc.)
  2. A LitRPG shall involve a game-type world of some kind that the main character has been involved in.

And here’s the way it works in the text, sometimes:

“I pick up the items and add them to my inventory.
Currency.  500 gold.
Item:  Jeweled Lich Eyes. The eyes are the window to the soul.
Another notification pops across my vision.
Congratulations!  You have just completed the quest ‘Guardian Forest Dungeon.’  You now have an increased alliance with the elves.”

From chapter 7 of S.L. Rowland. “Pangea Online Book One:
Death and Axes: A LitRPG Novel.” (2017)


This cover art is an excellent way of understanding LitRPG; the primitive warrior in a rough landscape, but with a superimposed computer screen giving him information.

In other words, the fourth wall is broken and the reader is yet again reminded that the protagonist is within an MMORPG. Also the reader is constantly being updated as to the status of the protagonist’s health and the things he has in his pockets (“inventory”). So in a Big Battle that is meant to be the climax of a LitRPG novel, every time one character attacks another, you know exactly who hit whom with what, numerically how much damage it did, and what the effects on future combat events are likely to be.  (“White Fang strikes the undead monster with her +2 Elven Broadsword, but undead are naturally immune to Elven weapons so its attack is full force.”)

tumblr_inline_mrg5gaRoB61qz4rgpWhat attracted me to this sub-genre initially is that I always think it’s fascinating when a literary movement starts from the bottom up, rather than the top down. I admit that slash fiction got quite out of hand in the ’00s.  This is a modern genre wherein an author “ships” or writes about sexual relationships between well-known fictional characters who weren’t known to have them — for instance, Sherlock Holmes taking Dr. Watson to bed. I knew it in the 70s and thereabouts as fanfic. In the 00s, all kinds of unskilled enthusiasts were writing about how Ensign Mary Sue attracted the attention of Captain Kirk and got rogered on the holodeck, or whatever. They would post slash on fora for each other and developed a critical language that encompassed it (see Wikipedia on Mary Sue). Slash was a brief craze among young women but it remains popular, and “shipping” appears to have made it into the language. And as I noted, slash was generated by those young women themselves. They weren’t sold it by Random House or Amazon. Their enthusiasm for an implausible sexuality may have led them to excess, but they thought of that stuff themselves and they worked hard doing it.  Possibly from slash we’ll get the Mary Higgins Clark of tomorrow. And so I make a point of looking at genres that create themselves spontaneously, as opposed to, say, the cupcake cozy, which appears to me to be a research-based construct of major publishing companies, purveyed to an uncritical and uncaring public.

2bb598129088196cea260629c5f89963Indeed, LitRPG seems to be something which came spontaneously to life. It’s going to be a difficult genre for anyone to understand who hasn’t played in an RPG or an MMORPG, but it has all kinds of interesting characteristics that are not unlike more successful genres. It appears to have arisen primarily in Russian-language materials associated with professional gamers but, as sometimes happens, there’s a bunch of Americans who claim they did it first. And if they weren’t first, by golly they’re going to be the best and get ‘er done on Amazon. To the credit of both countries, the writers recognize the economic advantages of having the books available in English for the English-speaking market. I might be seeing more than is there; my assessment of the materials surrounding the market was very limited. It looks like a lot of young men are having a lot of fun writing and reading these books; they may not be making a lot of money but they’re having a great time and forming a community.

I surveyed a random sample of LitRPG, which in itself is kind of an issue. Quite a bit of the LitRPG I saw is fantasy RPG based (think Tolkien-ish) but there’s a goodly amount from the strongly militaristic game background and some very odd outliers. I have to confess I didn’t think I’d really enjoy living through the adventures of someone in a mechanized combat suit killing things, etc., so I read through some fantasy based ones and called it a day. I’m saying this so you know my sample is skewed and I may not have the full grasp yet.

My first reaction after gulping one of these novels down was “Wow! Not many people other than gamers are ever going to enjoy that, but it was a lot of fun!” At the outset I was prepared to be quite snotty about the amateurish nature of the writing, but I soon realized something. As you can imagine, LitRPG is quite rigorously plot-driven; literally, the protagonist is given a quest or task and must find a way to accomplish it. Characterization is at a minimum. But if you think about it — that’s very similar to the earliest days of the puzzle mystery in the Golden Age of Detection. I admit that Inspector French doesn’t exactly level up when he works out that the criminal’s alibi can be broken, but there’s a process in RPG called “grinding” where you repeat low-level activities a number of times that reminds me very much of French sending out his minions to search for London stores that sell a certain kind of typewriter. So perhaps it’s merely good fortune, or perhaps a clever selection of an appropriate genre for a novice writer, but these young writers with excellent plotting skills and limited characterization skills get the job done quite nicely, for the most part.

Indeed, there are actually characters in these narratives who are literally labeled as NPCs (non-playing characters), which is a great idea that should have been adopted for the puzzle mystery. That means that only specific characters could be suspects and that old Mrs. Twitterbury who runs the local teashop is merely there to add local colour, and you can be guaranteed she didn’t kill Lord Oldandrich. NPCs are there to add colour and the protagonist knows it, so the audience knows it too and doesn’t get emotionally invested when an NPC gets killed.

The LitRPG authors usually go to a good deal of trouble to create a framing story that is not merely “Generic kid plays a game and this is how it goes”, but adds some urgency or higher-stakes outcome to the situation.  For instance, one protagonist has his consciousness downloaded into an RPG in order to escape an asteroid that’s going to strike earth and kill him and almost everyone else. Another one is playing for economic reasons; his daughter needs a heart transplant and this is the only way he can make the money. My first LitRPG  experience (quoted above; S.L. Rowland’s Pangea Online Book One: Death and Axes, 2017) has a framing story very much like what I expect to be next year’s hit movie, Ready Player One; a young orphan starts out toiling in the lowest levels of the data mines and ends up owning most of cyberspace and Getting the Girl. I’m not sure where these novice writers learned how or why to add this framing story, but I’d say the best ones have it and it’s an elegant technique that is frequently beyond the grasp of amateurs.

And plotting itself is meant to meet the expectations of people (mostly young men with good reflexes) who play a lot of MMORPG. At the outset of games/novels, your character must do low-level things like meet the locals and dispatch unfriendly creatures like … rats. As the protagonist increases in stature and experience, he can interact more seamlessly with the NPCs and fights with progressively stronger enemies (“minibosses”). The classic gaming structure leads to a final “boss fight” with the most powerful entity in the narrative. The boss fight often has an element whereby the protagonist must possess a certain object in order to defeat the final boss (the “sacred sword of the Ancients” or suchlike), or must have teamed up with a certain other character for a joint attack, or in some way met a prerequisite before the final battle. This structure naturally lends itself to a plot-driven novel in a way that is easy for novice writers to execute; gamers know this structure instinctively and, based on their experience of what makes the most satisfying narrative, arrange that whatever it is that the protagonist is fighting at his current level of experience is sufficiently strong itself to put up a good fight but not usually kill the protagonist. It kind of writes itself: a level 35 elf battles three level 32 orcs, not three level 2 fluffybunnies or a level 268 telepathic dragon that spits battery acid.

There seems to be a firm determination that every LitRPG book created shall be part of a series, which is another similarity with Golden Age detective fiction. I’m not sure why there’s an implicit assumption that the character of the protagonist is sufficiently interesting to carry the story, but perhaps this is merely why the best authors create the framing stories noted above and expect those to carry the reader.  Will the hero get his daughter a heart transplant and move forward? (Generally, yes indeed, and has a bigger problem in volume 2.)

I strongly suspect that LitRPG will have little appeal for people who haven’t already played MMORPGs but I found a great deal of simple pleasure to be had in this form; it might be naive in a literary sense but it has energy and enthusiasm.  The plots all move forward pleasingly at a high rate of speed, and there’s always something new and dangerous right around the corner.

51JdHvHLIULIf you’re interested you can find out more by searching for “LitRPG” on Amazon or your preferred bookseller; most of these books are not easily available in printed formats but almost entirely for the Kindle et al. I did enjoy the book I found serendipitously, Pangea Online Book One: Death and Axes, from S.L. Rowland — it was free for Kindle Unlimited and a mere CDN$4.98 if you’re so inclined. If you have a bright nephew of 11 or so who plays MMORPGs, by all means get him a copy; it’s the equivalent of a simple Heinlein juvenile. I read my way through quite a few of these in a week or ten days, trying to isolate some generalized observations, and they’ve all rather blurred together, but honestly I didn’t find many clinkers — just the ones for which I didn’t care due to the subject matter being “future war” or “urban jungle”. If you’re a gamer you’ll know the kind of thing you like already and you should be able to pick it up cheaply. And if your idea of a good time is being the tank for your party while the rest of your crew kills the skeletons and picks up the loot, you’ll love these books.